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1. [Request] Commander Mode - in Feedback/Requests [original thread]
This is great in theory, the Savage games used this mix and when it works it's really good, sad part is that few will actually wanna play as commanders and teams without them will often lose and it creates a bit of a dilemma, either you step up an...
- by Artimund Escali - at 2013.01.28 17:10:00
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2. Snipers - in Feedback/Requests [original thread]
This isn't a problem for the once getting sniped but actually a more pressing problem for the guys playing on the snipers team since they will lose massively on the fact that a few people are KDR hunting for points, a simple fix would be to just n...
- by Artimund Escali - at 2013.01.28 17:02:00
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3. Idea for a new mission - in Feedback/Requests [original thread]
The basic idea is great, an extraction mode, toxic gas might not play well in to the EVE part of things but intel extraction or resource extraction? Going from location to location having to upload massive amounts of data that you need to get from...
- by Artimund Escali - at 2013.01.28 16:58:00
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4. Dear CCP, - in Feedback/Requests [original thread]
You do know it's still in BETA? They are still ironing out game-play, maps are a secondary problem and I'm sure they got more maps planed since EVE Online got 9 types of planets 1 Gas - Probably no maps 2 Ice - Probably maps 3 Storm - Maybe? 4 B...
- by Artimund Escali - at 2013.01.28 12:45:00
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5. Move Controls - in Feedback/Requests [original thread]
+1 Also the gun not moving with the aim actually presents a real problem since many guns when aiming take up a fair amount of the screen, the basic SMG takes about 40% on height and 30% width of the screen (worst I've found so far) when in "aim ...
- by Artimund Escali - at 2013.01.28 11:23:00
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